Find here my favorite creative works. I was introduced into this sphere during my Master Program in Media Technology at Leiden University. My media art portfolio entails electronic media, virtual art, animation and interactive art.

1. Interactive Shoal

Have you ever wondered what causes the behavior of a shoal? To respond this question, we developed a project based on emergent behavior such as the self-propelled entities of a “shoal”. The shapes that the shoal can perform is not explicitly described by the behavior of the components and rather from the interaction within the components. The interactive shoal produces an emergent behavior which was coded with openFrameworksThe interaction was achieved by tracking participants shadow with Kinect.

2.- Draw your imagination

Draw your imagination is a new media art project that brings space for people to shape their mental concepts. The installation has two scenarios, one is a dark room where a person can draw with a laser pen in the wall. The second room has a beamer presenting the drawing. Draw your imagination was coded in processing

3.- Virtual Minesweeper

This is a game installation in a virtual environment. The game board is projected on a table and participants use a laser pen to play. A Wii console collects the signals of the laser pen, which serves to collect participants interaction. This installation uses an infrared LED, a Wii console, and a beamer.  

4.- Heads

Heads is a short film inspired in Jan Švankmajer work, for that, I used clay to build the heads and the stop motion technic to produce the animation. The concept of the short film responds the question: how our visual perception disturbs features appearances? The video entails clay, a camera, and video editing software.     

5.- Teo emotional experience

Teo encourage the audience to reflect on emotional events by explaining how he managed to process all the information around one personal event. Teo describes how he decided to select a specific emotion based on the Geneva Appraisal Questionnaire “GAQ”.

This animation is part of a project selected to participate at Innovation Match MX 2015 – 2016, Category: Information and Communication Technologies. “R-interface represents the past: a design and evaluation of a reflective interface” 

6.- Panama Canal

Panama Canal was developed for the Water Museum in Mexico City to teach children how Panama Canal works. This is a game installation in which children should get their boat to the end of the channel and to accomplish that, they need to understand how to level water with locks.

7.- Heads or Tails

Guessing exist from the lack of knowledge. We got engaged on how people deal with guessing unexpected events in everyday life, so we developed an exhibition that could bring an event that occurs with low frequency such as “a coin that lands on its edge after flipping”.

To convey this experience, we produced a game installation that consists of five tables aligned each with a bowl on top. Participants are asked to flip a coin inside the bowl and guess whether it lands heads or tails up. The person who wins the first guess goes first in the game. Then, participants must keep on getting the same first outcome to advance to the next table. So, say one got heads in the first guess then, to advance to the next table heads must be the outcome again and so on.

The last table carries inside a neodymium magnet which forces the coin land on its edge. Therefore, the last table generates an event that occurs with low frequency into a controllable scenario. This ispossibility intrigued and excited participants in many ways.